A Witcher adaptation for Whitehack by Woland

How to Play

Preface

The goal of this hack is to present an RPG which replicates the dangerous feeling of The Witcher and to give players a platform to adventure through Sapkowski's medieval faux-Poland universe in a very player driven way. Players choose the role of an iconic witcher, or any other type of character which would fit into the witcher universe - a sorcereress, a scoia tel freedom fighter, a noble, as long as they have proper motivation to leave their home behind to adventure! This is a Witcher port first and an OSR hack second - it will probably play a little heavier than the Whitehack source material. This is a choice to make sure familiar mechanics from the Witcher games are represented.

Persons at the game take on either the role of Dungeon Master (DM) or Player Character (PC). The role of the Dungeon Master is to present an interactive world complete with challenges for the players to overcome, and Non-Player Characters (NPCs) for the players to interact with. The player's role is to act out their fantasy in the world, interacting as they think best suits their character - players act to change the world to suit them - whether they fail or succeed is up to the dice and how the story plays out at the table. ****

The core game-play loop could be something like:

Every bullet pointed list in this game - lists of class features, settlements, npcs, loot, equipment, etc is meant as an example. Feel free to improvise your own similar entry on any list as a player or a game master - as long as the DM and PC agree on the feature, it's in!

This rickety game is a combination of features from Whitehack, The Black Hack, The GLOG - specifically Spiked Goblin Punch, The Witcher Games, MCDM's publications, DnD 5e and my own tweaks. I hope you enjoy!

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Dice

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The Abilities

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Strength

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Dexterity

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Constitution

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Intelligence

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Wisdom

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Charisma

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Movement

Movement Speed

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Running & Sprinting

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Flight & Swimming

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Mounts

Time & Resting

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Challenges & Experience